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https://w.atwiki.jp/linux_kai/pages/88.html
Total - (Today - Yesterday - ) 最終更新日 2014/04/17 22 50 kaiengine 7.4.26-linux-armのベータ版(RC9)が公開されているので、試してみました。linux-arm版を開発しているXLink AdminがRaspberry Pi(以下、Rpiと略します)で動作確認しているようで、同じくRpiを使用しました。以下は、Rpiでarm版を試したときのログやメモを元にして記しています。 お断りとして、一般的な無線LANの設定ではなく、XLinkKai用の無線LAN設定に関する内容があるため、ご注意ください。 1. はじめに 2. テストしたときの構成 3. kaiengine-7.4.26-RC9-linux-armのインストール 4. 無線LANアダプタとPSPのアドホック接続 5. kaiengineの実行 6. Kai画面操作 7. おわりに コメント 1. はじめに 7.4.18から7.4.26-RC9への変化について簡単にまとめると、 PS/3対応強化(Windows版7.4.22, 23?のリリース時にアナウンスされてました) wxGTKライブラリが不要になり、インストールが簡単になりました x86に加えて、armに対応(7.0からすると復活)しました RC9では日本語対応(チャット、部屋説明、etc)に不具合があります。 2. テストしたときの構成 テストしたときの構成です。 本体 ... Raspberry Pi Type B // 消費電力0.7A モニタ ... なし(headless) キーボード ... なし マウス ... なし USBハブ(セルフ) ... BHB4U2A11WHC // 消費電力0.1A 無線LANアダプタ ... PLANEX GW-US54Mini2 // 消費電力0.3A Rpi(最低0.7Aが必要、1A以上推奨らしい)への給電は、5V1AのACアダプタを使用しました。Raspbianは静的IPアドレスを割り当て、別端末からssh等で操作しています。モニタなし、不要な電力消費をなくすためにキーボードとマウスは外しています。CPU負荷軽減を期待して、Xは実行させていません。 RpiへのUSB無線LANアダプタへの取り付け方法に関して、直結の場合、Rpi側の電力不足による動作不安定化の恐れがあるため、セルフパワー方式USBハブを介して無線LANアダプタを接続しています。このハブには付属ACアダプタ(5V2.3A)で給電しています。GW-US54Mini2とは別の消費電力の大きいアダプタに交換したところで、問題は起きないだろうと思います。 ついでに、手元にあったアダプタのいくつか(型が古すぎて参考にならないかも...)の消費電力が気になったので調べてみました。今更、PLANEXが多めなのは気のせいです。 BUFFALO WLR-UC-G ... 0.3A BUFFALO WLI-UC-GN ... 0.45A PLANEX GW-USMicroN ... 0.45A PLANEX GW-USMicro300 ... 0.45A テスト時のOS、Raspbianのバージョンを確認しておきます。 $ uname -a Linux raspberrypi 3.6.11+ #474 PREEMPT Thu Jun 13 17 14 42 BST 2013 armv6l GNU/Linux lsusbの結果と、各USBの消費電力です。 $ lsusb ... Bus 001 Device 004 ID 0409 005a NEC Corp. HighSpeed Hub Bus 001 Device 005 ID 2019 ab50 PLANEX GW-US54Mini2 $ usb-devices ... P Vendor=0409 ProdID=005a Rev=01.00 C #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=100mA I If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub P Vendor=2019 ProdID=ab50 Rev=00.01 S Manufacturer=Abocom S Product=802.11 bg WLAN C #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=300mA I If#= 0 Alt= 0 #EPs= 5 Cls=ff(vend.) Sub=ff Prot=ff Driver=rt73usb 3. kaiengine-7.4.26-RC9-linux-armのインストール アーカイブをダウンロードします。 $ wget http //canadian-gaming.ca/xlinkkai/builds/release/kaiEngine-7.4.26-RC9-linux-arm-headless-raspberry-pi.tar.gz ダウンロードしたファイルを展開します。 $ tar zxvf kaiEngine-7.4.26-RC9-linux-arm-headless-raspberry-pi.tar.gz 実行ファイルを確認します。 $ file kaiengine kaiengine ELF 32-bit LSB executable, ARM, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.26, BuildID[sha1]=0xbbbe8f4574379bf891c30e93cf377f38d7e10535, stripped 実行ファイルに必要なライブラリが不足していないか確認します。 $ ldd kaiengine /usr/lib/arm-linux-gnueabihf/libcofi_rpi.so (0xb6f56000) libdl.so.2 = /lib/arm-linux-gnueabihf/libdl.so.2 (0xb6f41000) librt.so.1 = /lib/arm-linux-gnueabihf/librt.so.1 (0xb6f32000) libstdc++.so.6 = /usr/lib/arm-linux-gnueabihf/libstdc++.so.6 (0xb6e65000) libm.so.6 = /lib/arm-linux-gnueabihf/libm.so.6 (0xb6df4000) libgcc_s.so.1 = /lib/arm-linux-gnueabihf/libgcc_s.so.1 (0xb6dcc000) libpthread.so.0 = /lib/arm-linux-gnueabihf/libpthread.so.0 (0xb6dad000) libc.so.6 = /lib/arm-linux-gnueabihf/libc.so.6 (0xb6c7e000) /lib/ld-linux-armhf.so.3 (0xb6f63000) 4. 無線LANアダプタとPSPのアドホック接続 PSPと無線接続します。以下ではアドホックchは1、SSIDはMHP3rd集会浴場01としています。 $ sudo ifconfig wlan0 down; sudo iwconfig wlan0 mode ad-hoc $ sudo iwconfig wlan0 channel 1 $ sudo iwconfig wlan0 essid PSP_AULJM05800_L_MHP3Q000 $ sudo iwconfig wlan0 retry 0 $ sudo ifconfig wlan0 up $ ifconfig wlan0; iwconfig wlan0 5. kaiengineの実行 kaiengineの設定ファイルを保存するディレクトリに移動してから、実行します。実行時ディレクトリにいろいろファイルが置かれるからです。 $ sudo ./kaiengine Initializing XLink Kai engine... Kai Engine The engine is rocking ... 7.4.26では、接続するOrbitalServerの任意指定が可能になっています。実行時、以下のようなオプションを与えます。 $ sudo ./kaiengine --orb ADVANCED_ARIZONA $ sudo ./kaiengine --orb ADVANCED_AUSTRALIA $ sudo ./kaiengine --orb ADVANCED_OTTAWA $ sudo ./kaiengine --orb ADVANCED_TORONTO 6. Kai画面操作 ブラウザからkaiengineに接続して、WebUI画面を操作します。 http //RpiのIPアドレス 34522/ 7. おわりに 7.4.26-RC9-linux-arm版だけではなく、7.4.26-RC9-linux-x86版のベータ版も公開中です。http //canadian-gaming.ca/xlinkkai/builds/release/kaiEngine-7.4.26-RC9-linux-x86-headless.tar.gz linux-x86版もlinux-arm版と同様にwxGTK不要です。日本語文字化けも同様です。無事に日本語対応されることを祈るばかりです。 また、XLink開発者によると、Linux版だけではなくMAC OS X版7.4.26も鋭意開発中のようです。 おわり 上へ戻る コメント 下書きの下書き状態です。。。 -- kar (2013-08-31 11 09 38) Mac版に興味はあるけど、kai使わなくなっちゃたしなぁ -- あいぽ (2013-09-07 23 15 50) 不要な文言を削除。Windows版7.4.28リリース後、Linux版7.4.28 RC1が公開されました。 -- kar (2014-04-17 22 50 34) 名前 コメント
https://w.atwiki.jp/mrfrtech/pages/55.html
Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/nippont/pages/56.html
Former Taiwanese engineer received the cordon from Japan 70 years ago, I entered a dorm from Yokohama. I feel nostalgic. He attended the former junior Taiwanese engineers reception held on 9 May 2013 in Zama-city, Kanagawa prefecture. The large hall almost reached its maximum capacity 1300. He expressed gratitude on behalf of 250 Taiwanese attendees, who visited Japan to enter a meet. He was born in Taipei when Japan ruled over and governed Taiwan. Japan recruited engineers because of the labor shortage during war time. 8400 Taiwasese boys came to Japan as engineers. The first group entered a dorm in Yamato-city, Kanagawa on 9 May 1943. He worked in a aircraft factory, Koza Navy Arsenal to engaged in production of a cutting-edge combat fighter Raiden (Lightning) while suffering in air raids. He came to Japan alone when he was 16. He said that Japanese people around him were kind. When I played in a field on a holiday, one lady farmer called to me and stitched up a rent, sometimes gave me warm potatoes. When I gave her sugar from Taiwan, she gave me a rice cake in return. he recalled. His experience of working in Japan for 3 years motivated his exchange activities. Since he went back to Taiwan, he had kept his mind on Japan. When the end martial law in 1988, he established Taiwan Koza society . Now he is the board chairperson of Koza Taiwanes-Japanes Exchange Association in Taiwan. He attended wearing a special tie decorated with Raiden. He received The Order of the Rising Sun, Gold Rays with Rosette last April. He said humbly that this achievements have been made mostly as a result of efforts by our fellows. 68 years passed after the end of war, former junior engineers are now over 80 years old but they are ready to attend next reception after 10 years. Mauritanian saved Japanese In 1993, an amateur Japanese team entered in The Dakar Rally. 2 Japanese were heading with their 4WD vehicle from Nouadhibou, the western-most region of Mauritania for Nouakchott, the capital of Mauritania. When they were close to a small fishing village, their vehicle crashed hard into a rock and smashed up. A driver and a navigator had injured badly. But they couldn t escape from their wrecked vehicle.... Then a boy with his horse happened to pass. A boy hurried back to his village, he told his father. I saw that a car crashed into a rock. Their car has a same symbol as your boat. Help them. The symbol was Japanese national flag. Once he got what his son meant, he immediately got the people together to rescue them. 2 Japanese were sent to his village, to an army post and finally to a hospital rapidly by a chopper. Mauritanian saved 2 Japanese. Why did villager respond like that? Why did they have boats with Japanese flag? 2 Japanese later heard the story. Most of the villagers lived primarily by fishing but their rowboats were too small to fish offshore. Their catch was small. In 1992, Japan heard their situation and gave fishing vessels and outboard engines freely to promote the inshore fishery. Those vessels had Japanese flag and Mauritanian flag as the sign of friendship. The boy noticed the flag. Since then Japan gave 45 fishing vessels and 61 outboard engines freely to Mauritanian. Their fish catches had increased. Japan also trained Mauritanian in new skills to fix engines. Thats s the reason why Mauritanian knew something about Japan. This time, Mauritanian helped Japan. Japanese thank Mauritanian for saving those 2 Japanese and we hope further friendly bilateral ties. 1206194826
https://w.atwiki.jp/touhoukashi/pages/51.html
【登録タグ B Silver Forest めらみぽっぷ ゴム 恋色マスタースパーク 曲 東方蒼天歌】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/elvis/pages/5532.html
Industrial Restructuring in Mexico Corporate Adaptation, Technological Innovation, Changing Patterns of Industrial Relations in Monterrey Center for Us-Mexican Studies? Maria Pozas? CenterforUs-MexicanStudies? MariaPozas? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Hydropolitics in the Third World Conflict and Cooperation in International River Basins United States Inst of Peace Pr? Arun P. Elhance? UnitedStatesInstofPeacePr? ArunP.Elhance? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Hydrology? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-Water? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-NaturalResources-WaterSupply&LandUse? Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-WaterSupply&LandUse? Ain't but It Can Be Blue Note Pubns? Bill Phears? BlueNotePubns? BillPhears? ユーズドブック(洋書)-Engineering Subjects-Biographies&Memoirs-Ethnic&National-African-American&Black? Subjects-Biographies&Memoirs-Ethnic&National-General? Subjects-Biographies&Memoirs-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Making Music With Digital Audio Direct to Disk Recording on the PC PC Pub? Ian Waugh? PCPub? 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Subjects-Science-Physics-Applied? Shortwave Listening Guidebook The Complete Guide to Hearing the World Universal Radio Research? Harry L. Helms? UniversalRadioResearch? HarryL.Helms? ユーズドブック(洋書)-Engineering Subjects-Engineering-Telecommunications-General? Subjects-Engineering-Telecommunications-Radio&Wireless? Subjects-Entertainment-Radio-GeneralBroadcasting? Subjects-Home&Garden-Crafts&Hobbies-RadioOperation? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Home&Garden-Crafts&Hobbies-Reference? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-Radio&Wireless? Subjects-Reference? The Integrated Circuit Hobbyist's Handbook Newnes? Thomas R. Powers? Newnes? ThomasR.Powers? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Circuits-Integrated? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits-Integrated? Subjects-Science-General Digital Signal Processing Demystified (Engineering Mentor Series) Newnes? James O. Broesch? Newnes? JamesO.Broesch? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Science-General Underground Frequency Guide A Directory of Unusual, Illegal, and Covert Radio Communications Llh Technology Pub? Donald W. Schimmel? LlhTechnologyPub? DonaldW.Schimmel? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-65? Subjects-Engineering-Telecommunications-Radio&Wireless? Subjects-Entertainment-Radio-GeneralBroadcasting? Subjects-Professional&Technical-Engineering-Telecommunications-Radio&Wireless? Subjects-Science-General Bebop to the Boolean Boogie An Unconventional Guide to Electronics Fundamentals, Components, and Processes Hightext Pubns? Clive Maxfield? HightextPubns? CliveMaxfield? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Engineering-Electrical&Electronics-DigitalDesign? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? 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Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Computers&Internet-General? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Circuits-General? Subjects-Engineering-General? Subjects-Nonfiction-Education-Counseling-VocationalGuidance? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Apparatus,Devices&Design? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Education-Counseling-VocationalGuidance? Subjects-Reference-Careers-VocationalGuidance? Fabricating Printed Circuit Boards (Demystifying Technology) Newnes? John Varteresian? Newnes? JohnVarteresian? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitComponents? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitManufacturing? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Science-General Speaking of Science Notable Quotes on Science, Engineering, and the Environment Newnes? Jon Fripp? Michael Fripp? Deborah Fripp? Newnes? JonFripp? MichaelFripp? DeborahFripp? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Reference-Quotations? Subjects-Science-General Embedded Controller Hardware Design (Embedded Technology Series) Newnes? Ken Arnold? Newnes? KenArnold? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-ComputerScience-SoftwareEngineering-InformationSystems? Subjects-Computers&Internet-ComputerScience-SystemsAnalysis&Design? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-EmbeddedSystems? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-General? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-MicroprocessorDesign? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Science-Physics-Applied? Short-Range Wireless Communication Fundamentals of Rf System Design and Application (Demystifying Technology Series) Llh Technology Pub? Alan Bensky? LlhTechnologyPub? AlanBensky? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-WebDevelopment-Platforms&Administration-CellularCommunications? Subjects-Computers&Internet-WebDevelopment-Platforms&Administration-WirelessCommunications? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Telecommunications-General? Subjects-Engineering-Telecommunications-Radio&Wireless? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-Radio&Wireless? Pci Bus Demystified (Demystified) Llh Technology Pub? Doug Abbott? LlhTechnologyPub? DougAbbott? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-ComputerScience? Subjects-Computers&Internet-Programming-APIs&OperatingEnvironments-PCIArchitecture? Subjects-Computers&Internet-Hardware-SystemArchitecture-ComputerDesign? Subjects-Computers&Internet-Hardware-SystemArchitecture-General? Subjects-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Telecommunications Demystified A Streamlined Course in Digital Communications (And Some Analog) for Ee Students and Practicing Engineers (Demystifying Technology Series) Newnes? Carl R. Nassar? Newnes? CarlR.Nassar? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Video Demystified A Handbook for the Digital Engineer (Demystifying Technology Series) Llh Technology Pub? Keith Jack? LlhTechnologyPub? KeithJack? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Programming-Graphics&Multimedia-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Telecommunications-Television&Video? Subjects-Entertainment-Movies-Video-General? Subjects-Entertainment-Movies-Video-Technical? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Telecommunications-Television&Video? Subjects-Science-General Programming Microcontrollers in C (Embedded Technology Series) Newnes? Ted Van Sickle? Newnes? TedVanSickle? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Programming-Languages&Tools-C&C++-General? Subjects-Computers&Internet-Programming-Languages&Tools-C&C++-Programming? Subjects-Computers&Internet-Programming-Languages&Tools-C&C++-WindowsProgramming? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-General? Subjects-Computers&Internet-Hardware-Microprocessors&SystemDesign-Programming? Subjects-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-Microelectronics? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Proceedings Spe Hydrocarbon Economics and Evaluation Symposium March 9-10, 1989 Dallas Texas Society of Petroleum? Spe Hydrocarbon Economics and Evaluation Symposium? SocietyofPetroleum? SpeHydrocarbonEconomicsandEvaluationSymposium? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-58? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Science-General Designing Embedded Internet Devices (Embedded Technology Series) Newnes? Dan Eisenreich? Brian Memuth? Newnes? DanEisenreich? BrianMemuth? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-WebDevelopment-Scripting&Programming-Java-General? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-ComputerScience-SystemsAnalysis&Design? Subjects-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Dictionary of Video and Television Technology (Demystifying Technology Series) Newnes? Vladimir Tsatsoulin? Keith Jack? Newnes? VladimirTsatsoulin? KeithJack? ユーズドブック(洋書)-Engineering Subjects-Engineering-Reference? Subjects-Engineering-Telecommunications-Television&Video? Subjects-Entertainment-Movies-Video-Technical? Subjects-Entertainment-Radio-GeneralBroadcasting? Subjects-Entertainment-Television-General? Subjects-Entertainment-Television-Direction&Production? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-Telecommunications-Television&Video? Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Science-General Subjects-Science-Reference-Engineering? Nanotechnology Playhouse Building Machines from Atoms/Book and Disk Waite Group Pr? Christopher Lampton? WaiteGroupPr? ChristopherLampton? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-CertificationCentral-Publisher-Waite? Subjects-Computers&Internet-CertificationCentral-General? Subjects-Computers&Internet-Games&StrategyGuides? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-Technology-General&Reference Subjects-Science-Technology-Nanotechnology? Simple Internet Waite Group Pr? Jeffrey M. Cogswell? WaiteGroupPr? JeffreyM.Cogswell? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Computers&Internet-Networking? Subjects-Computers&Internet-General? Subjects-Computers&Internet-Home&Office-Internet? Subjects-Engineering? Subjects-Professional&Technical-Engineering? U.S. Industrial Outlook 1994 Forecasts for Selected Manufacturing and Service Industries (Us Industrial Outlook) Hoovers Inc? Ronald H. Brown? Jeffrey E. Garten? HooversInc? RonaldH.Brown? JeffreyE.Garten? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Accounting&Finance-Economics-General? ユーズドブック(洋書)-Engineering 洋書
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目次 @Mod @NetworkMod プロキシシステムサンプルCommonProxy ClientProxy GUIの追加 ブロックのカスタムレンダリング レシピと精錬の追加 名前付け, ModLoader.addNameに相当 燃料の追加 EntityとMob非EntityLiving EntityLiving 鉱石の生成など カスタムパケットサンプル(IronChestのPacketHander.java) Ticking キーバインド Forgeの機能スプライトIDの無制限化 コンフィグファイルの読み込み 鉱石辞書鉱石辞書への登録 鉱石辞書を利用したレシピの作成 Event イベントminecraftforge.event minecraftforge.event.world minecraftforge.event.entity minecraftforge.event.entity.living minecraftforge.event.entity.minecart minecraftforge.event.entity.player 参考 @Mod FMLは以下のようなBaseModを使用しない. public class mod_Something extends BaseMod 現在のFMLは以下のようにアノテーションを用いてどのような名前のクラスでも利用できる. @Mod( modid = "ModのID, 他のModと重複しない固有の文字列", name="mod名", version="modのバージョン") public class MyNewFMLMod { //必要な処理を書くが, コンストラクタは不要 } loadメソッドは不要で, アノテーションによって指定するため欲しいメソッドを定義すればよい. import cpw.mods.fml.common.Mod; @Mod( modid = "ModID", name="mod名", version="modバージョン") public class myNewFMLMod { // コンストラクタに相当 @Mod.Init public void myNewLoadMethod(FMLInitializationEvent event) { } @Mod.PreInit // ModLoaderにはなかった, 前処理に相当 public void myNewPreLoadMethod(FMLPreInitializationEvent evt) { } @Mod.PostInit // ModLoaderにおけるmodsLoadedに相当 public void myNewPostLoadMethod(FMLPostInitializationEvent evt) { } } @NetworkMod NetworkModの継承の代わりに, @modの次に書く@NetworkModアノテーションを追加 @NetworkMod(clientSideRequired = true, serverSideRequired = false) この場合, このModはクライアント側に必要で, 接続するユーザーがこのModを導入していない場合, サーバーがログインを許可しないことを意味する. 要素はこれだけでなく, @NetworkMod( clientSideRequired = true, serverSideRequired = false, channels = {"channel1", "channel2", "channel3"}, // PacketHandlerで利用するチャンネル名, 上限は無い packetHandler = yourPacketHandlerClass.class, // パケット交換を行うIPacketHandlerを実装したクラスを指定 connectionHandler = yourConnectionHandler.class, // コネクション確立を行うIConnectionHandlerを実装したクラスを指定 versionBounds = "[1.3]" // クライアントとサーバーのバージョン互換 ) バージョンチェックは, もし4.0.2.100のようにForge形式でおいた場合, ただひとつ, 4.0.2.100のみチェック [4.0]とした場合, バージョンの上位2桁をチェック [4.0.2]とした場合, 上位3桁をチェック, 将来的にはこれが大抵使われる. とはいえSMPを意識しないのであればversionBoundsはなくてもいい. SMPでも無ければバージョンが完全一致しないとログインできなくなるだけ. プロキシシステム 従来用いられていたプロキシパターンがAPI側に取り込むことで, コードの統一化を可能にした. クライアント, サーバーに共通する処理はCommonProxyに, クライアントでのみ行う処理はClientProxy(もちろんClientProxyはCommonProxyを継承している)で行う. 例として, cpw氏のironchestのソースコードがhttps //github.com/cpw/ironchestにある. @Mod( modid = "CatapultMod", name="Catapult Mod", version="0.0.1-beta") @NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = {"cat_vehicle"}, packetHandler = PacketHandler.class) public class CatapultMod2 { // アノテーションにCommonProxyとClientProxyの場所を書くことで, サーバー側, クライアント側で異なるプロキシを生成する @SidedProxy(clientSide = "shadowmage.catapult.ClientProxy", serverSide = "shadowmage.catapult.CommonProxy") public static CommonProxy proxy; // This object will be populated with the class that you choose for the environment // @Instanceアノテーションによって, 自身のインスタンスを生成する // @Instance @Instance("CatapultMod2") // ModIDが必要 public static CatapultMod2 instance; // The instance of the mod that will be defined, populated, and callable @Init public void load(FMLInitializationEvent evt) { ItemLoader.INSTANCE.loadItems(); proxy.registerRenderInformation(); //You have to call the methods in your proxy class EntityRegistry.registerModEntity(EntityTest.class, "Catapult", 1, this, 250, 5, false); ModLoader.registerEntityID(EntityTest.class, "Catapult", 220); } } CommonProxyはクライアントとサーバーの共通の処理, たとえばGUIを追加する場合, CommonProxyにIGuiHandlerを実装する. CommonProxyでは何もしないが, ClientProxyでは何かするメソッド, たとえばクライアント側ではMinecraftForgeClient.preloadTexture()をする場合, CommonProxyではregiserTexturesでは何もせず, ClientProxyでregisterTexturesをオーバーライドすればよい. 基本的にClientProxyはクライアント側特有の処理, カスタムレンダリング, キーボードイベントなどを行う. サンプル GUIについては後述. CommonProxy package shadowmage.catapult; import net.minecraft.src.EntityPlayer; import net.minecraft.src.World; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.network.IGuiHandler; public class CommonProxy implements IGuiHandler { // クライアント側のみの処理, Entityのレンダーの登録などの描画関連 public void registerRenderInformation() { // サーバー側では何もしない } @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // TODO Auto-generated method stub return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // TODO Auto-generated method stub return null; } } ClientProxy ClientProxyはCommonProxyを継承して作ることを忘れてはならない. package shadowmage.catapult; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod.Instance; public class ClientProxy extends CommonProxy { @Override public void registerRenderInformation() { MinecraftForgeClient.preloadTexture("/Catapult_Mod/gui/items.png"); MinecraftForgeClient.preloadTexture("/Catapult_Mod/gui/catapult.png"); RenderingRegistry.instance().registerEntityRenderingHandler(EntityTest.class, new RenderCatTest()); } // クライアント側でサーバー側とふるまいが異なるものは適宜オーバーライドする } GUIの追加 基本的にCommonProxyにIGuiHandlerを実装して, @InitでNetworkRegistryに登録するだけ. public class CommonProxy implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // ContainerHogeHogeを返す; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // GuiHogeHogeを返す } } あとは@Initで登録. instanceは@Modのインスタンス @Init public void init(FMLInitializationEvent event) { // いろんな処理 // NetworkRegistry NetworkRegistry.instance().registerGuiHandler(instance, proxy); } 実際にGUIを呼ぶのは, 今までのModLoader.openGUIのところを以下のようにする. entityPlayer.openGui(@Mod.insntace, @Mod.guiId, world, x, y, z) GuiIDは重複のない固有の数値でなければらないが, getUniqueGuiIDのようなメソッドはないので, configで設定可能にする. ブロックのカスタムレンダリング ブロックのカスタムレンダリングを行う従来のメソッド. BaseMod.renderInvBlock() BaseMod.renderWorldBlock() この2つはインタフェースISimpleBlockRenderingHandlerによって実装される. public class yourBlockRenderClass implements ISimpleBlockRenderingHandler { public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { return false; } public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer); { return false; } public boolean shouldRender3DInInventory(); { return false; } public int getRenderId(); { return 0; } } レンダリングを行うクラスを作る. 新しいmodelIDの取得と, ハンドラの登録はcpw.mods.fml.client.registry.RenderingRegistryが行う. RenderingRegistry.getNextAvailableRenderId(); // 新しいmodelIDを取得 RenderingRegistry.registerBlockHandler(ISimpleBlockRenderingHandler); // ハンドラの登録 新しいmodelIDはClientProxyで取得し, @Modクラスで従来どおりpublic staticなメンバとして保持しておくと, Blockからも参照しやすい. レシピと精錬の追加 ModLoader.addRecipe() ModLoader.addSmelting() などはGameRegistryが行う. GameRegistry.addRecipe() GameRegistry.addSmelting() 名前付け, ModLoader.addNameに相当 アイテムやブロックに名前をつけるメソッド. ModLoader.addName() これらはLanguageRegistryが行う. LaunguageRegistry.instance().addStringLocalization(key, lang, name) LaunguageRegistry.instance().addNameForObject(object, lang, name) 燃料の追加 従来のBaseMod.addFuelはIFuelHandlerに置き換えられた. public interface IFuelHandler { int getBurnTime(ItemStack fuel); } あとはGameRegistry.registerFuelHandler()で登録すればよい. GameRegistry.registerFuelHandler(IFuelHandler handler); EntityとMob 非EntityLiving @Init public void load(FMLInitializationEvent evt) { proxy.registerRenderInformation(); // Client Proxyでrenderer(s)呼び出し // Entityの登録(サーバーとの同期用) // 引数 entClass, entName, ID, mod, trackingRange, updateFrequency, sendVelocityUpdates // Just like before, just called EntityRegistry.registerModEntity(EntityTest.class, "entName", 1, this, 250, 5, false); // ModLoader.registerEntityに相当するメソッド EntityRegistry.registerGlobalEntityID(EntityTest.class, "entName", 220);//最後の引数はEntityID, 重複のない固有の値 // 0-110まではバニラのEntityIDが使っている // ModLoader.getUniqueEntityId()で取得してもよい // EntityRegistry.registerGlobalEntityID(EntityTest.class, "entName", ModLoader.getUniqueEntityId()); // もしスポーンエッグを追加するなら最後の引数に卵の背景色, 卵の斑の色 // EntityRegistry.registerGlobalEntityID(EntityTest.class, "entName", ModLoader.getUniqueEntityId(), 0x00000, 0x000000); } ClientProxyでEntityのRenderを登録する public class ClientProxy extends CommonProxy { @Override public void registerRenderInformation() { // BaseModのaddRenderer(Map map)でやるのと一緒 RenderingRegistry.instance().registerEntityRenderingHandler(EntityTest.class, new RenderCatTest()); } } テクスチャの参照場所は今までと同じ, bin以下 EntityLiving 非EntityLivingとほぼ同じ @Init public void load(FMLInitializationEvent event) { // ClientProxyでレンダーを登録 ClientProxy.registerRenderInformation(); // Entityの名前を登録 LanguageRegistry.instance().addStringLocalization("entity.Elephant.name", "en_US", "Elephant"); // Entityを登録 EntityRegistry.registerGlobalEntityID(EntityElephant.class, "Elephant", ModLoader.getUniqueEntityId()); } なお, CommonProxyにも中身が空のregisterRenderInformation()を用意しておく必要がある. { public class CommonProxy implements IGuiHandler { public static void registerRenderInformation() { // 何もしない } @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } } 鉱石の生成など BaseMod.generateSurfaceに相当する機能はcpw.mods.fml.common.IWorldGeneratorによって実現する. public interface IWorldGenerator { /** * Generate some world * * @param random the chunk specific {@link Random}. * @param chunkX the chunk X coordinate of this chunk. * @param chunkZ the chunk Z coordinate of this chunk. * @param world additionalData[0] The minecraft {@link World} we re generating for. * @param generator additionalData[1] The {@link IChunkProvider} that is generating. * @param chunkProvider additionalData[2] {@link IChunkProvider} that is requesting the world generation. * */ public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider); } このインタフェースを適当なクラスで実装する際, BaseMod.generateSurfaceとの差異をなくすためには, 以下のようにする. @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.worldType) { case -1 this.generateNether(world, random, chunkX 4, chunkZ 4); break; case 0 this.generateSurface(world, random, chunkX 4, chunkZ 4); break; default } } private void generateSurface(World world, Random random, int chunkX, int chunkZ) { // 生成処理 } private void generateNether(World world, Random random, int chunkX, int chunkZ) { // 生成処理 } ModLoaderにおけるchunkX, chunkZとForgeにおけるchunkX, chunkZの扱いが異なるため, 4bit左シフト(=16倍)する必要がある. あとはBaseMod.generateSurfaceのときと同じようにやればよい. このインタフェースを実装したクラスを, modの主要クラス(@Modクラス)の@Init内で, GameRegistryに登録すると実行時に呼び出される. GameRegistry.registerWorldGenerator(IWorldGenerator) 以下は1.3.2時点のバニラのバイオーム一覧 Ocean Plains Desert Extreme Hills Forest Taiga Swampland River Hell // This is the biome for the Nether Sky // This is the biome for the sky world (now removed) FrozenOcean FrozenRiver Ice Plains Ice Mountains MushroomIsland MushroomIslandShore Beach DesertHills ForestHills TaigaHills Extreme Hills Edge Jungle JungleHills カスタムパケット @NetworkModの引数で, @NetworkMod( clientSideRequired = true, serverSideRequired = false, channels = {"channel1", "channel2", "channel3"}, // PacketHandlerで利用するチャンネル名, 上限は無い packetHandler = yourPacketHandlerClass.class, // パケット交換を行うIPacketHandlerを実装したクラスを指定 connectionHandler = yourConnectionHandler.class, // コネクション確立を行うIConnectionHandlerを実装したクラスを指定 versionBounds = "[1.3]" // バージョンのチェック ) packetHandlerに指定したクラスでカスタムパケットを実装すると, 適切なタイミングで呼ばれる. TileEntityのパケット交換が行われえるのはSSPならゲームの開始時と終了時?NBTで保存してあるデータもパケットで飛ばして拾えるようにしておくとちゃんと保存される. public interface IPacketHandler { /** * Recieve a packet from one of the registered channels for this packet handler * @param manager The network manager this packet arrived from * @param packet The packet itself * @param player A dummy interface representing the player - it can be cast into a real player instance if needed */ public void onPacketData(NetworkManager manager, Packet250CustomPayload packet, Player player); } TileEntityに関しては, TileEntityを継承したクラスで以下のメソッドを書くと, パケットが送られる. @Override public Packet getAuxillaryInfoPacket() { return PacketHandler.getPacket(this); } サンプル(IronChestのPacketHander.java) public class PacketHandler implements IPacketHandler { @Override public void onPacketData(NetworkManager network, Packet250CustomPayload packet, Player player) { ByteArrayDataInput dat = ByteStreams.newDataInput(packet.data); int x = dat.readInt(); int y = dat.readInt(); int z = dat.readInt(); byte typ = dat.readByte(); boolean hasStacks = dat.readByte() != 0; int[] items = new int[0]; if (hasStacks) { items = new int[24]; for (int i = 0; i items.length; i++) { items[i] = dat.readInt(); } } World world = IronChest.proxy.getClientWorld(); TileEntity te = world.getBlockTileEntity(x, y, z); if (te instanceof TileEntityIronChest) { TileEntityIronChest icte = (TileEntityIronChest) te; icte.handlePacketData(typ, items); } } public static Packet getPacket(TileEntityIronChest tileEntityIronChest) { ByteArrayOutputStream bos = new ByteArrayOutputStream(140); DataOutputStream dos = new DataOutputStream(bos); int x = tileEntityIronChest.xCoord; int y = tileEntityIronChest.yCoord; int z = tileEntityIronChest.zCoord; int typ = tileEntityIronChest.getType().ordinal(); int[] items = tileEntityIronChest.buildIntDataList(); boolean hasStacks = (items != null); try { dos.writeInt(x); dos.writeInt(y); dos.writeInt(z); dos.writeByte(typ); dos.writeByte(hasStacks ? 1 0); if (hasStacks) { for (int i = 0; i 24; i++) { dos.writeInt(items[i]); } } } catch (IOException e) { // UNPOSSIBLE? } Packet250CustomPayload pkt = new Packet250CustomPayload(); pkt.channel = "IronChest"; pkt.data = bos.toByteArray(); pkt.length = bos.size(); pkt.isChunkDataPacket = true; return pkt; } } Ticking TickingとはBaseMod.onTickInGUI()やBaseMod.onTickGame()に相当する処理のことである. 触ったことがないので参考サイトをそのまま. インタフェースITickHandlerを実装することで代替にする. public interface ITickHandler { /** * Called at the "start" phase of a tick * * Multiple ticks may fire simultaneously- you will only be called once with all the firing ticks * * @param type * @param tickData */ public void tickStart(EnumSet TickType type, Object... tickData); /** * Called at the "end" phase of a tick * * Multiple ticks may fire simultaneously- you will only be called once with all the firing ticks * * @param type * @param tickData */ public void tickEnd(EnumSet TickType type, Object... tickData); /** * Returns the list of ticks this tick handler is interested in receiving at the minute * * @return */ public EnumSet TickType ticks(); /** * A profiling label for this tick handler * @return */ public String getLabel(); } クラスの登録はClientProxyで行う. TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT); ITickHandlerを実装したクラス public class ClientTickHandler implements ITickHandler { @Override public void tickStart(EnumSet TickType type, Object... tickData) {} @Override public void tickEnd(EnumSet TickType type, Object... tickData) { if (type.equals(EnumSet.of(TickType.RENDER))) { onRenderTick(); } else if (type.equals(EnumSet.of(TickType.CLIENT))) { GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen; if (guiscreen != null) { onTickInGUI(guiscreen); } else { onTickInGame(); } } } @Override public EnumSet TickType ticks() { return EnumSet.of(TickType.RENDER, TickType.CLIENT); // In my testing only RENDER, CLIENT, PLAYER did anything on the client side. // Read cpw.mods.fml.common.TickType.java for a full list and description of available types } @Override public String getLabel() { return null; } public void onRenderTick() { //System.out.println("onRenderTick"); //TODO Your Code Here } public void onTickInGUI(GuiScreen guiscreen) { //System.out.println("onTickInGUI"); //TODO Your Code Here } public void onTickInGame() { //System.out.println("onTickInGame"); //TODO Your Code Here } } やったことがないので本当にそのまま. ただITickHandlerもTickRegistryもcommonパッケージにあるので, サーバー側でも実装可能である. キーバインド こちらも触れたことがないのでそのまま. 登録はクライアント側のみ KeyBindingRegistry.registerKeyBinding(new MyKeyHandler()); MyKeyHandler public class MyKeyHandler extends KeyHandler { static KeyBinding myBinding = new KeyBinding("MyBind", Keyboard.KEY_M); public MyKeyHandler() { //the first value is an array of KeyBindings, the second is whether or not the call //keyDown should repeat as long as the key is down super(new KeyBinding[]{myBinding}, new boolean[]{false}); } @Override public String getLabel() { return "mykeybindings"; } @Override public void keyDown(EnumSet TickType types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { //do whatever } @Override public void keyUp(EnumSet TickType types, KeyBinding kb, boolean tickEnd) { //do whatever } @Override public EnumSet TickType ticks() { return EnumSet.of(TickType.CLIENT); //I am unsure if any different TickTypes have any different effects. } KeyHandlerクラス自体マイクラ本体にもFMLにもForgeにもなかったので詳細不明. このクラスではMキーが押されたときの処理らしい. 注意すべきはスーパークラスの引数の配列の要素数が同じじゃないとダメ. Forgeの機能 スプライトIDの無制限化 利用したいテクスチャファイルはブロックでもアイテムでも256×256, 16×16のスプライトが16×16個あると考える(terrain.pngやgui/items.pngと同じ). 以前まではITextureProviderによって提供されていた機能だが, 4xからは削除され, より容易に変更できるようになった. 利用するにはBlockないしItemを継承したクラスで以下のメソッドをオーバーライドする. @Override String getTextureFile() { return "my_terrain.png"; } 画像ファイルmy_terrain.pngはMCP環境下ではbin/minecraftフォルダ以下に置く. セッタも用意されているが, サーバー側では呼ばれない?ようで, リモートサーバー環境ではテクスチャが適応されなかった(4.0.0.200時点). setTextureFile(filename); コンフィグファイルの読み込み FMLにもModLoaderとの互換性向けにMLPropが存在するが, ForgeのConfigurationを利用するほうがより柔軟なコンフィグファイルを利用できる. 以下はForge4x以降のコンフィグファイルの設定例. @Mod(modid = "Sample", name = "Sample", version = "1.0") @NetworkMod(channels = { "Sample" }, clientSideRequired = true, serverSideRequired = false, packetHandler = PacketHandler.class, versionBounds = "[4.0]") public classs Sample { @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration cfg = new Configuration(event.getSuggestedConfigurationFile()); try { cfg.load(); blockId = cfg.getOrCreateIntProperty("blockid", Configuration.CATEGORY_BLOCK, 1000).getInt(); //blockId = cfg.getOrCreateBlockIdProperty("blockid", 1000).getInt(); itemId = cfg.getOrCreateIntProperty("itemid", Configuration.CATEGORY_ITEM, 4000).getInt(); isRotate = cfg.getOrCreateBooleanProperty("isRotate", Configuration.CATEGORY_GENERAL, true).getBoolean(true); } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "エラーメッセージ"); } finally { cfg.save(); } } } event.getSuggestedConfigurationFile()でconfig/@Mod.name.cfgが返ってくる. Configurationのカテゴリは以下の3つ. CATEGORY_BLOCK CATEGORY_ITEM CATEGORY_GENERAL 利用できる型はint, boolean Stringの3つ. 詳細はForgeAPI/Configurationに. getInt(), getBoolean()はPropertyクラスなので注意. これはJavaのPropertiesとは別の, Forgeが用意しているコレクション. getOrCreateBlockPropertyを利用した場合, ブロックIDが重複している場合, 自動でブロックIDの末尾(4095)から逆順に割り振ってくれる. しかし, SMPを考慮する場合自動割り当ては避けたほうがよい. コンフィグファイルにコメントを書く場合は, Property.commentに書き込めばよい. Property blockProperty = cfg.getOrCreateIntProperty("blockid", CATEGORY_BLOCK, 1000); blockProperty.comment = "comment..."; int blockid = blockProperty.getInt(); 鉱石辞書 IC, RP, FFMなどでよく利用される, 追加鉱石の共有を可能とする. 基本的な利用方法は以下の2点. 鉱石辞書への登録 鉱石辞書を参照したレシピの作成 鉱石辞書への登録 public static void registerOre(String name, Item ore) public static void registerOre(String name, Block ore) public static void registerOre(String name, ItemStack ore) public static void registerOre(int id, Item ore) public static void registerOre(int id, Block ore) public static void registerOre(int id, ItemStack ore) 鉱石の名前ないし重複の無いIDと, Item, Block, (ダメージ値, メタデータを利用しているなら)ItemStackを紐付けする. たとえば銀鉱石と銀インゴットを追加したとして, それらを鉱石辞書に登録するには以下のようにする. OreDictionary.registerOre("oreSilver", blockOreSilver); OreDictionary.registerOre("ingotSilver", itemIngotSilver); 他のmodとの連携する場合, 文字列だけ提供すればよいことになる. IC2, FFM, RP2が登録している鉱石は以下のとおり. oreTin, oreCopper, oreSilver, oreUranium ingotTin, ingotCopper, ingotSilver, ingotBrass, ingotBronze ingotUranium, ingotRefinedIron dyeBlue gemRuby, gemEmerald, gemSapphire itemDropUranium woodRubber itemRubber 鉱石辞書を利用したレシピの作成 GameRegistry.addRecipe( new ShapedOreRecipe( new ItemStack(itemSilverShovel, 1), new Object[] { "X", "Y", "Y", Character.valueOf( X ), "ingotSilver", Character.valueOf( Y ), Item.stick })); GameRegistry.addRecipe( new ShapelessOreRecipe( new ItemStack(ingotSilverIron, 1), new Object[] { "ingotSilver", Item.ingotIron })); 前者はaddRecipeに, 後者はaddShapelessRecipeに対応する. 通常のレシピと異なり, 文字列でする. ShapedOreRecile, ShapelessOreRecipeはどちらもIRecipeを継承しているので, GameRegistry.addRecipe()の引数でnewしてやればよい. Event 従来のハンドラに代わる機能で, 将来的にbukkitやMODAPIのプラグインに対応するため, 作られたらしい. イベントを使うには, 適当なクラスでイベントを処理するメソッドを, 特定のイベントクラスを引数として, @ForgeSubscribeアノテーションによって指定する. 例として, 以下はツールが破壊したときに呼び出されるイベントである. public class EventHooks { @ForgeSubscribe public void toolDestroyed(PlayerDestroyItemEvent event) { EntityPlayer player = event.entityPlayer; ItemStack destoryedItem = event.original; if (event.isCancelable()) { event.setCanceled(true); } // 処理 } } このイベントの処理において, 特定のツールが壊れたらそのツールを別のアイテムにする, という処理が出来るようになる. このイベントクラスを@Modクラスの@Initメソッドなどでイベント登録をすると, 適切なタイミングで設定したメソッドが呼ばれる. MinecraftForge.EVENT_BUS.register(new EventHooks()); なお, イベントは過去のハンドラとほとんど差し替えられている. 骨粉による追加アイテムの成長促進もイベントになっている. イベント minecraftforge.event Event CommandEvent minecraftforge.event.world ChunkEvent ChunkDataEvent WorldEvent minecraftforge.event.entity EntityEvent PlaySoundAtEntityEvent UseHoeEvent minecraftforge.event.entity.living LivingEvent LivingAttackEvent (EntityLivingが攻撃してくるときのイベント) LivingDeathEvent (EntityLivingが死ぬときのイベント) LivingDropsEvent (EntityLivingがアイテムをドロップするイベント) LivingFallEvent (EntityLivingが落下するとき?のイベント) LivingHurtEvent (EntityLivingがダメージを受けたときのイベント) LivingSetAttackTargetEvent (EntityLivingがターゲットを決定するときのイベント) LivingSpecialSpawnEvent (EntityLivingが特定の条件でスポーンするときのイベント) minecraftforge.event.entity.minecart MinecartEvent MinecartCollisionEvent MinecartInteractEvent MinecartUpdateEvent minecraftforge.event.entity.player PlayerEvent AttackEntityEvent (プレイヤーがEntityに対して攻撃したときのイベント) ArrowNockEvent (プレイヤーが矢を持った状態で弓を右クリックしたときのイベント) ArrowLooseEvent (プレイヤーが矢を撃つイベント) EntityInteractEvent (プレイヤーがEntityに対してクリックしたときのイベント) BonemealEvent (プレイヤーが骨粉を使用したときのイベント) EntityItemPickupEvent (プレイヤーがEntityItemを拾ったときのイベント) FillBucketEvent (バケツでブロックを掬う, こぼすイベント) PlayerDestroyItemEvent (プレイヤーが使っていたアイテムが壊れるときのイベント) PlayerSleepInBedEvent (プレイヤーがベッドで寝ているときのイベント)
https://w.atwiki.jp/touhoukashi/pages/5455.html
【登録タグ F Renko イオシス 天空キャンディ☆スター 山奥のエンカウンター 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/mrfrtech/pages/67.html
Market Insight Globally, the Financial Cloud Market Growth is expected to have significant growth over the forecast period. The growth of the market can be attributed to the increasing digitalization across the globe and growing number of financial institutions that demand advanced IT solutions to gain genuine competitive advantage instead of only building and maintaining an expensive IT infrastructure. The financial cloud solutions enable enterprises to reach their existing as well as potential customers with right advertisement, in the right way, and at the right time, enabling enterprises to build a strong relationship with their customers. Due to these factors, the Financial Cloud Market Growth is expected to grow with significant rate in the upcoming years. However, high initial cost and lack of expertise, particularly among small and medium-sized enterprises (SMEs) in developing economies, are expected to hinder growth of the global Financial Cloud Market Growth. The study on the Financial Cloud Market Growth 2020 by Market Research Future has been conducted keeping the current proceeding within the financial cloud industry. COVID -19 Impact The report further considers the impact of the novel COVID-19 pandemic on the financial cloud market. It offers a clear review of the projected market fluctuations during the forecast period (2020-2027) at a pace of 22.7% CAGR while anticipating a valuation of USD 46.03 billion from USD 16.55 billion in the same period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7492 Operational efficiency is one more factor in driving the growth of the finance cloud market. A few years back, Roha Housing Finance wanted to issue loans within two hours instead of three days. After adopting cost-efficient cloud-based technology, it was able to offer end-to-end loan processing within seven days, which was 50% faster than the housing finance industry benchmark. Such instances probed the market for the financial cloud to rise at a substantial level and thus set the future to score toweringly with a host of opportunities. Further, MRFR finds that the financial industry is mostly prone to cyber threats due to the sensitivity of the data. It continues to develop in frequency, as the data generation volume grows. On this approach, Equifax incurred losses of about USD 1.35 billion from a devastating 2017 breach that affected more than half of the American customers as well as millions of the consumers in the United Kingdom. Here, the necessitate of adopting financial cloud came into action, which labelled to be highly successful. This instance also made the market of financial cloud more and more positive by the time, which resulted fruitful in the present time when the whole world is affected by COVID 19, and several industries went down. But the financial industry has less effect on it due to the firm base created for years. Segmental Analysis The global financial cloud market study has incorporated various segments that are component, cloud type, organization size, and sub-industry. Depending on the component segment, the market includes solutions and services. Among these, the solutions segment is further segmented into wealth management, customer management, security, financial forecasting and analytics, and others. The service segment has included professional and managed services. Depending on cloud type segment, the market has included public cloud and private cloud. Depending on organization size segment, the market has included large enterprises and small and medium-sized enterprises. Depending on the sub-industry segment, the market has included banking and financial services and insurance. Regional Framework The global market for global financial cloud is estimated to grow at a significant rate during the forecast period from 2018 to 2023. The geographical analysis of the market is studied for North America, Europe, Asia-Pacific, Middle East Africa, and South America. North America is presumed to have the largest market share in the global financial cloud market. The US, Canada, and Mexico are the leading countries in the region. The growth is attributed to the presence of large number of financial institutions and wealth management firms and a high degree of digitalization in the region. Asia-Pacific is anticipated to be the fastest growing region in the global financial cloud market over the forecast period. Rapidly increasing number of banking and insurance businesses and rising demand for advanced banking solutions in the region are the key driving factors for the growth of financial cloud market in the region. Key Players The prominent players in the financial cloud market are Google LLC (US), Microsoft Corporation (US), Oracle Corporation (US), IBM Corporation (US), Amazon Web Services, Inc. (US), SAP SE (Germany), Capgemini (France), Infosys (India), Fiserv, Inc. (US), FIS (US), and Temenos Headquarters SA (Switzerland). Browse Complete Report @ https //www.marketresearchfuture.com/reports/financial-cloud-market-7492 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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【登録タグ Cocoa Eurobeat Union L ユーロバカ一代 VOL.10 夢殿大祀廟 小さな欲望の星空 曲 死霊の夜桜】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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Haynes Automotive Body Repair Painting Manual/113573 (Hayne's Automotive Repair Manual) Haynes Pubns? Don Pfeil? Curt Choate? John Harold Haynes? HaynesPubns? DonPfeil? CurtChoate? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Customize? Subjects-Nonfiction-Automotive-Repair-Body&Fenders? Subjects-Professional&Technical-Engineering-General Automotive Heating and Air Conditioning Manual Haynes? Mike Stubblefield? J H Haynes? Haynes? MikeStubblefield? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Professional&Technical-Engineering-General Ford Mustang and Mercury Capri 1979-88 All in-line Models Owner's Workshop Manual Haynes? Mike Lewis? Larry Warren? Haynes? MikeLewis? LarryWarren? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Ford Escort and Mercury Lynx 1981-88 Owner's Workshop Manual Haynes? Larry Warren? J H Haynes? Haynes? LarryWarren? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Dodge Pick-ups Full Size Haynes? David Hayden? J H Haynes? Haynes? DavidHayden? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Telecommunication Expense Management How to Audit Your Bills, Reduce Expenses and Negotiate Favorable Rates Cmp Books? Michael Brosnan? John Messina? Ellen Block? CmpBooks? MichaelBrosnan? JohnMessina? EllenBlock? ジャンル別? Subjects-Business&Investing-Finance-Budgeting? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Management? 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JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Ford Pick-ups and Bronco 2 and 4 WD 1980-88 Six Cylinder In-line and V8 Models Owner's Workshop Manual Haynes? John B Raffa? J H Haynes? Haynes? JohnBRaffa? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Chevrolet and GMC'S' Series Pick-ups and Vans 1982-87 2 and 4 WD Owner's Workshop Manual Haynes? David Hayden? J H Haynes? Haynes? DavidHayden? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Nissan/ Datsun Sentra 1982-88 Owner's Workshop Manual Haynes? Peter G Strasman? Haynes? PeterGStrasman? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-General? Subjects-Home&Garden-How-to&HomeImprovements-Do-It-Yourself? Subjects-Professional&Technical-Engineering-General Amc/Renault Alliance and Encore (Book No. 934) Haynes Pubns? Curt Choate? HaynesPubns? CurtChoate? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-General Chrysler Mid-size Sedans 1982-88 Owner's Workshop Manual Haynes? Larry Warren? J H Haynes? Haynes? LarryWarren? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Chevrolet Full-size Models 1969-88 V6 and V8 Owner's Workshop Manual Haynes? Curt Choate? Haynes? CurtChoate? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Dodge Ram 50 Plymouth Arrow Mitsubishi Pick-ups 1979-88 Owner's Workshop Manual Haynes? Curt Choate? J H Haynes? Haynes? CurtChoate? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Surveillance and Reconnaissance Systems Modeling and Performance Prediction (Artech House Optoelectronics Library) Artech House? Jon C. Leachtenauer? Ronald G. Driggers? ArtechHouse? JonC.Leachtenauer? RonaldG.Driggers? ジャンル別? Subjects-Computers&Internet-ComputerScience-Circuitry-Optoelectronics? Subjects-Computers&Internet-ComputerScience-Circuitry-Communication&SignalProcessing? Subjects-Computers&Internet-ComputerScience-SystemsAnalysis&Design? Subjects-Engineering-SpecialTopics-MilitaryEngineering? Subjects-Engineering-ComputerTechnology-ImagingSystems? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Electrical&Electronics-Optics-Optoelectronics? Subjects-Engineering-General? Subjects-Engineering-Telecommunications? Subjects-History-MilitaryScience? Subjects-Professional&Technical-Engineering-ComputerTechnology-ImagingSystems? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-Optoelectronics? Subjects-Professional&Technical-Engineering-SpecialTopics-MilitaryEngineering? Subjects-Professional&Technical-Engineering-Telecommunications? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Buick, Oldsmobile, Pontiac Full-sized Models 1970-88 Rear Wheel Drive Owner's Workshop Manual Haynes? Ken Freund? J H Haynes? Haynes? KenFreund? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Hyundai Excel All Models Owner's Workshop Manual Haynes? Haynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Jeep Cherokee 1984-89 Owner's Workshop Manual Haynes? Bob Henderson? J H Haynes? Haynes? BobHenderson? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Mazda Pick-up Owner's Workshop Manual Haynes? J H Haynes? P B Ward? Haynes? JHHaynes? PBWard? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Dodge Caravan and Plymouth Voyager Mini-vans 1984-88 Owner's Workshop Manual Haynes? Curt Choate? J H Haynes? Haynes? CurtChoate? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Dodge Daytona and Chrysler Laser 1984-88 All Models Owner's Workshop Manual Haynes? Larry Warren? J H Haynes? Haynes? LarryWarren? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Nissan 300Zx Automotive Repair Manual, 1984-1989 (Automotive Repair Manual) Haynes Pubns? Homer Eubanks? John Harold Haynes? HaynesPubns? HomerEubanks? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Ford Ranger and Bronco II 1983-89 Owner's Workshop Manual Haynes? Homer Eubanks? J H Haynes? Haynes? HomerEubanks? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Saab 900 1979 Thru 1988 All Models 2.0 Liter (Hayne's Automotive Repair Manual) Haynes Pubns? Haynes Publishing? A. K. Legg? HaynesPubns? HaynesPublishing? A.K.Legg? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Audi Automotive Repair Manual Models Covered Audi 5000s (Including Wagon) and 5000s Turbo 131 Cu in (2144 Cc), 136 Cu in (2226 Cc) 141 Cu in (2309 Cc) (Audi 5000 1984 Thru 1988) Haynes Pubns? John S. Mead? HaynesPubns? JohnS.Mead? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Harley-Davidson Sportster Owners Workshop Manual Haynes Publishing? J.H. Haynes? Tom Schauwecker? Curt Choate? HaynesPublishing? J.H.Haynes? TomSchauwecker? CurtChoate? ジャンル別? Subjects-Engineering-General? Subjects-Home&Garden-How-to&HomeImprovements-Do-It-Yourself? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General General Motors "J" Cars 1982-89 Owner's Workshop Manual Haynes? J H Haynes? Larry Warren? Haynes? JHHaynes? LarryWarren? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General General Motors "A" Cars 1982-89 Owner's Workshop Manual Haynes? Larry, etc. Warren? Haynes? Larry,etc.Warren? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Pontiac Firebird 1982-89 Owner's Workshop Manual Haynes? John B Raffa? J H Haynes? Haynes? JohnBRaffa? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Honda Accord 1984 Thru 1989 All Models Automotive Repair Manual (Hayne's Automotive Repair Manual) Haynes Pubns? Colin Brown? Larry Warren? John Harold Haynes? HaynesPubns? ColinBrown? LarryWarren? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Pontiac Fiero Automotive Repair Manual All Models, 2.5L Four and 2.8L V6 Engines Manual and Automatic Transaxles 1984 Thru 1988/1232 (Haynes Pontiac Fiero Owners Workshop Manual) Haynes Pubns? Mike Stubblefield? John Harold Haynes? HaynesPubns? MikeStubblefield? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Ford Tempo and Mercury Topaz Haynes? Mike Stubblefield? J H Haynes? Haynes? MikeStubblefield? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General GM Buick, Oldsmobile and Pontiac Full-size (85-90) Automotive Repair Manual Haynes? Mike Stubblefield? J H Haynes? Haynes? MikeStubblefield? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Honda Prelude Automotive Repair Manual All Honda Prelude Models 1979 Through 1989/No. 602 (Haynes Automotive Repair Manual Series) Haynes Pubns? Ray M. Jones? Ken Freund? John Harold Haynes? HaynesPubns? RayM.Jones? KenFreund? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Volkswagen Rabbit, Golf, Jetta, Scirocco and Pick-up 1975-89 Owner's Workshop Manual Haynes? A K, etc. Legg? Haynes? AK,etc.Legg? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Dodge Omni and Plymouth Horizon All Models 1978-89, Including Charger and Turismo, Owners' Workshop Manual Haynes? Bruce, etc. Gilmour? Haynes? Bruce,etc.Gilmour? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Toyota Corolla Rwd Automotive Repair Manual, No. 961 1980-1987 (Haynes Repair Manuals) Haynes Pubns? John Harold Haynes? Larry Warren? Robert Maddox? HaynesPubns? JohnHaroldHaynes? LarryWarren? RobertMaddox? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-General Ford Mustang and Mercury Capri V6 and V8 1979-89 Owner's Workshop Manual Haynes? Mike, etc. Lewis? Haynes? Mike,etc.Lewis? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Chevrolet Full Size Models 1969 Thru 1990 V6 and V8, Impala, Caprice, Biscayne, Bel Air, Wagons, Owners Workshop Manual (Hayne's Automotive Repair Manual) Haynes Pubns? Curt Choate? John Harold Haynes? HaynesPubns? CurtChoate? JohnHaroldHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General General Motors "N" Cars 1985-90 Automotive Repair Manual Haynes Publishing? Bob Henderson? J.H. Haynes? HaynesPublishing? BobHenderson? J.H.Haynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Mazda 626 and MX6 FWD 1983-90 Automotive Repair Manual Haynes? Larry Warren? J H Haynes? Haynes? LarryWarren? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Isuzu Pick-ups and Trooper 1981-90 2WD and 4WD Automotive Repair Manual Haynes? Larry, etc. Warren? Haynes? Larry,etc.Warren? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Chevrolet Nova and Geo Prizm 1985-90 Automotive Repair Manual Haynes? Jon LaCourse? J H Haynes? Haynes? JonLaCourse? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Mercedes-Benz 190 1984 Thru 1988 Four-Cylinder Gasoline Engine Models Automotive Repair Manual (1643) Haynes Pubns? John Harold Haynes? John S. Mead? Bob Henderson? HaynesPubns? JohnHaroldHaynes? JohnS.Mead? BobHenderson? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Haynes' Automotive Electrical Manual (Hayne's Automotive Repair Manual) Haynes Pubns? Jon Lacourse? Mike Stubblefield? Bob Worthy? John Haynes? Ken Freund? HaynesPubns? JonLacourse? MikeStubblefield? BobWorthy? JohnHaynes? KenFreund? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Nonfiction-Automotive-Mechanics-ElectricalSystems? Subjects-Professional&Technical-Engineering-General Ford Pick-ups and Bronco 2 and 4 W.D. 1980-90 Owner's Workshop Manual Haynes Publishing? John B. Raffa? J.H. Haynes? HaynesPublishing? JohnB.Raffa? J.H.Haynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Porsche 944 Automotive Repair Manual (Haynes Repair Manuals) Haynes Pubns? Larry Warren? John Harold Haynes? Chaun Muir? HaynesPubns? LarryWarren? JohnHaroldHaynes? ChaunMuir? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? Subjects-Engineering-Automotive? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-Automotive? Subjects-Professional&Technical-Engineering-General Dodge Caravan and Plymouth Voyager Mini-vans 1984-89 Owner's Workshop Manual Haynes? Curt Choate? J H Haynes? Haynes? CurtChoate? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Buick, Oldsmobile, Pontiac Full-Size Models Owners Workshop Manual, 1970-1990 (Haynes Repair Manual Series) Haynes Pubns? Ken Freund? John H. Haynes? HaynesPubns? KenFreund? JohnH.Haynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-Trucks&Vans? Subjects-Nonfiction-Automotive-Repair-General? Subjects-Professional&Technical-Engineering-General Chevrolet and GMC Pick-ups Automotive Repair Manual Haynes? Ken Freund? J H Haynes? Haynes? KenFreund? JHHaynes? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-General 洋書